Content/Authors/Shashank Rajesh/The Existence Continuum.md

Existence appears to be continuously renewed through a cascade of reflexive identification

Just as an extinguished fire is forever put out, so too would existence upon the end of this process: nibbana.

Content/Authors/Shashank Rajesh/The Illusion of Persistence.md

All cognizance is momentary, therefore nothing is persistent.

The illusion of persistence arises based on the perception of continuity.

Content/Authors/Shashank Rajesh/Thoughts copy.md

A Phenomenology of Existence

Where existence is that subjective cognition of “I-ness”, the following is observed:

When cognition occurs, its object is perceived as pleasant, unpleasant, or neutral. When pleasure is taken up, one feels pleasant. When displeasure is taken up, one feels unpleasant.

When a displeasure is taken up, one might cognize a movement away from the displeasure and towards an escape in the uptake of pleasure. This active chase is typically cognized as pleasant, thus establishing the “warp drive” of existence.

With the evasion of displeasure and the aquisition of pleasure, one feels good. But notice here the linchpin of uptake: if uptake were to cease then so would feeling good or bad. Not feeling good or bad, one does not seek. Not seeking, there is no personal existence, for existence depends on the uptake of feeling (including the uptake of neutral feeling). Not personally existing, there is no room for any form of suffering or distress.

Therefore, for one who wishes not to feel bad,

  1. Prevent uptake of displeasure
  2. Prevent the perception of displeasure
  3. Override the uptake of displeasure with the uptake of pleasure by maximizing the perception of pleasure

Content/Authors/Shashank Rajesh/Thoughts copy.md

Simplified Model of Existence

For each instance in time, consider the follwing variables:

  • Consciousness: pertaining to all that which is in subjective existence
  • Judgement
  • Desire: either positive (attraction), negative (aversion), or zero (no desire), derived by that instance of judgement on consciousness.

Content/Authors/Shashank Rajesh/Thoughts copy.md

Resolution and Identity

If there is no identity, then who is there to be resolved? It seems that the relinquishment of the self is a means of complete resolution, by way of the requirement thereof no longer having any validity. A meta-solution by removing the problem itself.

Content/A Pschology.md

  • 6 sensations
    • Sights
    • Sounds
    • Tastes
    • Smells
    • Bodily experiences
    • Thoughts
  • 3 experiences
    • Pleasant
    • Unpleasant
    • Neutral
  • Desire
  • 3 evaluations
    • Agreement
    • Disagreement
    • Neutrality

Content/Authors/Shashank Rajesh/Drafts/Project Empyrean (2).md

A Breakdown of Experience

Sensations

Six kinds of sensations are observed in the form of sights, sounds, tastes, smells, bodily sensations, and thoughts.

Feelings

With these sensations, three kinds of feelings are observed: pleasant, unpleasant, and neutral.

Content/Authors/Shashank Rajesh/Drafts/Project Empyrean (3).md

Acquisition is an Impulse

Content/Authors/Shashank Rajesh/Drafts/Project Empyrean (3).md

Modeling Existence

Input:

  • Volition—conscious and subconscious
  • Causality outside of the domain of volition

Output:

  1. Feeling
  2. Output: Acquisition
    • Subconscious action
  3. Being (good, bad, neutral)
---
config:
  layout: elk
---
graph LR
    subgraph Volition
        Conscious(["Conscious"])
        Subconscious(["Subconscious"])

        classDef volition fill:magenta;
        class Conscious,Subconscious volition;
    end

    Volition -.-> Acquisition
    Volition -.-> ExternalFactors --> Conditioning
    Volition -.-> Conditioning --> Volition


    subgraph Experience
        Sensation -->
        Perception -->
        Feeling -->
        Acquisition -->
        Becoming
    end

    ExternalFactors["External Factors"] --> Sensation

    Conditioning --> Perception

    Existence --> Conditioning

    subgraph Existence
        Becoming --> Good[("Good")]
        Becoming --> Bad[("Bad")]
        Becoming --> Neutral[("Neutral")]

        style Good fill:lightgreen
        style Bad fill:orange
        style Neutral fill:white
    end

    %% Volition --Influences--> Existence
#+RESULTS[e88bec51c12acfe141973b75c7317a2687463200]:

A Provisional Model of Existence

Each unit of existence is comprised sequentially of six sensations born of contact, three feelings born of perception, three aquisitions born of thirst, and three composite states of existence.

Six Sensations

As a result of the meeting of the sense objects, sense media, and consciousness:

  • Sights
  • Sounds
  • Smells
  • Tastes
  • Bodily sensations
  • Thoughts

Content/Authors/Shashank Rajesh/Drafts/Project Empyrean (3).md

Three Aquisitions

Resultant of attraction and aversion.

  • Pleasant
  • Unpleasant
  • Neutral

Three Composite Existences

A being that feels:

  • Good
  • Bad
  • Neutral

Feedback

The three composite existences may themselves be sensed and processed into new states of existence.

Content/Authors/Shashank Rajesh/Drafts/Project Empyrean (3).md

Bodies

As a predicate for sensation, a body may be required, be it physical or subtle.

Everything

Six sensations, six tripartite feelings. Perhaps all conventional experience can be reduced into this framework.

Content/Project Empyrean Draft.md

Components

  • Desire
    • Attraction
    • Aversion
  • Feeling
    • Pleasure
    • Displeasure
  • Affinity: level of reactivity between desire and feeling

Any combination of these factors result in emotion of two kinds: comfortable (happines) and uncomfortable.

Inputs

Volition

Outputs

Comfort

Content/Project Empyrean Draft.md

Realization

Actually, its quite simple. Map out the domain and range: volition and comfort. All the details will emerge therein.

This model separates feeling from its uptake into emotions. Volition concerns how that process might be influenced; the fundamental problem explains why.

Neutral feeling within a perceived self-identity remains personal existence.

Garden map